P O S T E D B Y A L B E R T
Problem: In large metropolitan area X, each of three nonprofit organizations wants to create the online portal for neighborhood-level indicators.
Analysis: The idea behind a portal is that you try to entice the online user to come to you. Once at your site, she can benefit from your content and online tools.
The downside: The user experience is unpleasant because she has to go to your site to find the most accurate data about poverty, another site to find the newest statistics on crime, and a third to track city investments in her neighborhood.
Solution: Content.Cloud.0 is a new social media technology that enables nonprofits to share their content with one another easily. This new de-portalization tool can be implemented using existing MOU technologies and other B2B instruments.
Here’s how it works: A group of content creators/providers working in a given area (e.g, neighborhood indicators) agrees to share online content and tools with one another.
This new technology enables online users to find whatever content they’re looking for at their favorite port of entry into the online space, avoiding the hassles of site specialization. Content.Cloud.0 builds on late 20th century “SharIng” technologies.
2. CLOUTsourcing
Problem: During the great healthcare debates of 2009 and early 2010, political will from above met limited agitation from below, leading to legislation that fell short of many activists’ hopes for universal health coverage.
Analysis: Many of us advocates for low-income communities were sitting on our hands, either because healthcare wasn’t our issue or because we were in the middle of some other campaign. It was clear, however, that the ability to access quality healthcare would affect the destinies of low-income people for years to come. The healthcare debate was happening nationally and legislation was being debated in Congress. Reason dictated we drop whatever else we were doing and get behind this issue.
The downside: This didn’t happen to any significant degree.
Solution: CLOUTsourcing is a new social media tool that enables advocates to coordinate their actions for greater effect and the greater good. CloutScourcing can be implemented using existing P2P technologies such as Meetings, Electronic Mail, or Picking Up the Phone and Calling Someone.
Here’s how it works: When an issue that deeply affects low-income communities is up for a vote in Congress or in the state legislature, and/or is being debated extensively in the media, all advocates get behind the issue instead of doing their own thing. They offer to help the lead agencies involved by mobilizing their networks; educating their constituencies about the connections between the issue in question and the fate of low-income communities; writing op eds; etc.






P O S T E D B Y S T U A R T
The July 13, 2007 edition of the Wall Street Journal Online reported on a new video game called
Business Booms in Second Life The July/August 2007 issue of
P O S T E D B Y A L
Some moll goes by the handle “Glitteractica_Cookie” put
P O S T E D B Y A L B E R T
There’s a Nonprofit Commons under construction in Second Life, described as “breathtaking” on the
A good friend (Charles Forsythe) and I have been working on a project called Throngz to help social activists more readily connect with one another online. Although we had nonprofit advocates in mind when we created it, Throngz can be used by any community of people.
P O S T E D B Y S A L L Y
I am present to the blog. Beneath its textual exterior, I sense the movement of its eidos. But I don’t grasp it in its absolute essence, in its “flowing thisness,” as Husserl called it. It’s a state of consciousness that appears to me: the state of a self-identical real ego-subject.
With all due respect to my
Joe Sector, an environmental activist, wants to develop an advocacy strategy for the upcoming presidential election season. He longs to engage other activists in an extended discussion of the candidates and their views; tactics for engaging the media; and other election season issues. Unfortunately, the next conference for environmental activists is months away.
Because our online encounters are mediated by servers, cables and radio waves, and because they happen in a virtual space defined by 1s and 0s, they often have a gauzy, unreal quality.
NetSquared Innovation Award There’s still time to submit your project for the second annual
Online giving represents only 2-3 percent of the $200 billion in charitable giving by individuals in the United States, but it’s expected to increase rapidly as more and more donors come to value the efficiency and security of online transactions.
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